Initial commit

master
Jordan Koch 2019-11-20 14:19:13 -05:00
commit 37320d65f1
21 changed files with 1196 additions and 0 deletions

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.gitignore vendored Normal file
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# OS X
.DS_Store
# Xcode
build/
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata/
*.xccheckout
profile
*.moved-aside
DerivedData
*.hmap
*.ipa
# Bundler
.bundle
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-ignore-the-pods-directory-in-source-control
#
# Note: if you ignore the Pods directory, make sure to uncomment
# `pod install` in .travis.yml
#
# Pods/

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.travis.yml Normal file
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# references:
# * https://www.objc.io/issues/6-build-tools/travis-ci/
# * https://github.com/supermarin/xcpretty#usage
osx_image: xcode7.3
language: objective-c
# cache: cocoapods
# podfile: Example/Podfile
# before_install:
# - gem install cocoapods # Since Travis is not always on latest version
# - pod install --project-directory=Example
script:
- set -o pipefail && xcodebuild test -enableCodeCoverage YES -workspace Example/UIDeviceModelNames.xcworkspace -scheme UIDeviceModelNames-Example -sdk iphonesimulator9.3 ONLY_ACTIVE_ARCH=NO | xcpretty
- pod lib lint

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Example/Podfile Normal file
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use_frameworks!
target 'UIDeviceModelNames_Example' do
pod 'UIDeviceModelNames', :path => '../'
target 'UIDeviceModelNames_Tests' do
inherit! :search_paths
pod 'Quick', '~> 1.2.0'
pod 'Nimble', '~> 7.0'
pod 'FBSnapshotTestCase' , '~> 2.1.4'
pod 'Nimble-Snapshots' , '~> 6.3.0'
end
end

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Example/Tests/Info.plist Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>

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Example/Tests/Tests.swift Normal file
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// https://github.com/Quick/Quick
import Quick
import Nimble
import UIDeviceModelNames
class TableOfContentsSpec: QuickSpec {
override func spec() {
describe("these will fail") {
it("can do maths") {
expect(1) == 2
}
it("can read") {
expect("number") == "string"
}
it("will eventually fail") {
expect("time").toEventually( equal("done") )
}
context("these will pass") {
it("can do maths") {
expect(23) == 23
}
it("can read") {
expect("🐮") == "🐮"
}
it("will eventually pass") {
var time = "passing"
DispatchQueue.main.async {
time = "done"
}
waitUntil { done in
Thread.sleep(forTimeInterval: 0.5)
expect(time) == "done"
done()
}
}
}
}
}
}

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//
// AppDelegate.swift
// UIDeviceModelNames
//
// Created by Jordan Koch on 11/20/2019.
// Copyright (c) 2019 Jordan Koch. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
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//
// ViewController.swift
// UIDeviceModelNames
//
// Created by Jordan Koch on 11/20/2019.
// Copyright (c) 2019 Jordan Koch. All rights reserved.
//
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}

19
LICENSE Normal file
View File

@ -0,0 +1,19 @@
Copyright (c) 2019 Jordan Koch <me@jordanko.ch>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

29
README.md Normal file
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@ -0,0 +1,29 @@
# UIDeviceModelNames
[![CI Status](https://img.shields.io/travis/Jordan Koch/UIDeviceModelNames.svg?style=flat)](https://travis-ci.org/Jordan Koch/UIDeviceModelNames)
[![Version](https://img.shields.io/cocoapods/v/UIDeviceModelNames.svg?style=flat)](https://cocoapods.org/pods/UIDeviceModelNames)
[![License](https://img.shields.io/cocoapods/l/UIDeviceModelNames.svg?style=flat)](https://cocoapods.org/pods/UIDeviceModelNames)
[![Platform](https://img.shields.io/cocoapods/p/UIDeviceModelNames.svg?style=flat)](https://cocoapods.org/pods/UIDeviceModelNames)
## Example
To run the example project, clone the repo, and run `pod install` from the Example directory first.
## Requirements
## Installation
UIDeviceModelNames is available through [CocoaPods](https://cocoapods.org). To install
it, simply add the following line to your Podfile:
```ruby
pod 'UIDeviceModelNames'
```
## Author
Jordan Koch, me@jordanko.ch
## License
UIDeviceModelNames is available under the MIT license. See the LICENSE file for more info.

View File

@ -0,0 +1,42 @@
#
# Be sure to run `pod lib lint UIDeviceModelNames.podspec' to ensure this is a
# valid spec before submitting.
#
# Any lines starting with a # are optional, but their use is encouraged
# To learn more about a Podspec see https://guides.cocoapods.org/syntax/podspec.html
#
Pod::Spec.new do |s|
s.name = 'UIDeviceModelNames'
s.version = '0.1.0'
s.summary = 'A short description of UIDeviceModelNames.'
# This description is used to generate tags and improve search results.
# * Think: What does it do? Why did you write it? What is the focus?
# * Try to keep it short, snappy and to the point.
# * Write the description between the DESC delimiters below.
# * Finally, don't worry about the indent, CocoaPods strips it!
s.description = <<-DESC
TODO: Add long description of the pod here.
DESC
s.homepage = 'https://github.com/Jordan Koch/UIDeviceModelNames'
# s.screenshots = 'www.example.com/screenshots_1', 'www.example.com/screenshots_2'
s.license = { :type => 'MIT', :file => 'LICENSE' }
s.author = { 'Jordan Koch' => 'me@jordanko.ch' }
s.source = { :git => 'https://github.com/Jordan Koch/UIDeviceModelNames.git', :tag => s.version.to_s }
# s.social_media_url = 'https://twitter.com/<TWITTER_USERNAME>'
s.ios.deployment_target = '8.0'
s.source_files = 'UIDeviceModelNames/Classes/**/*'
# s.resource_bundles = {
# 'UIDeviceModelNames' => ['UIDeviceModelNames/Assets/*.png']
# }
# s.public_header_files = 'Pod/Classes/**/*.h'
# s.frameworks = 'UIKit', 'MapKit'
# s.dependency 'AFNetworking', '~> 2.3'
end

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_Pods.xcodeproj Symbolic link
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Example/Pods/Pods.xcodeproj