Initial commit

This commit is contained in:
2019-11-20 14:19:13 -05:00
commit 37320d65f1
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14
Example/Podfile Normal file
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use_frameworks!
target 'UIDeviceModelNames_Example' do
pod 'UIDeviceModelNames', :path => '../'
target 'UIDeviceModelNames_Tests' do
inherit! :search_paths
pod 'Quick', '~> 1.2.0'
pod 'Nimble', '~> 7.0'
pod 'FBSnapshotTestCase' , '~> 2.1.4'
pod 'Nimble-Snapshots' , '~> 6.3.0'
end
end

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Example/Tests/Info.plist Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>

50
Example/Tests/Tests.swift Normal file
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// https://github.com/Quick/Quick
import Quick
import Nimble
import UIDeviceModelNames
class TableOfContentsSpec: QuickSpec {
override func spec() {
describe("these will fail") {
it("can do maths") {
expect(1) == 2
}
it("can read") {
expect("number") == "string"
}
it("will eventually fail") {
expect("time").toEventually( equal("done") )
}
context("these will pass") {
it("can do maths") {
expect(23) == 23
}
it("can read") {
expect("🐮") == "🐮"
}
it("will eventually pass") {
var time = "passing"
DispatchQueue.main.async {
time = "done"
}
waitUntil { done in
Thread.sleep(forTimeInterval: 0.5)
expect(time) == "done"
done()
}
}
}
}
}
}

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//
// AppDelegate.swift
// UIDeviceModelNames
//
// Created by Jordan Koch on 11/20/2019.
// Copyright (c) 2019 Jordan Koch. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}

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<key>CFBundleExecutable</key>
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<key>CFBundleInfoDictionaryVersion</key>
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<key>CFBundleName</key>
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<key>CFBundlePackageType</key>
<string>APPL</string>
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<key>LSRequiresIPhoneOS</key>
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<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
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View File

@@ -0,0 +1,24 @@
//
// ViewController.swift
// UIDeviceModelNames
//
// Created by Jordan Koch on 11/20/2019.
// Copyright (c) 2019 Jordan Koch. All rights reserved.
//
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}